Roblox damage on touch script

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Roblox damage on touch script

Basically what this does is kill your character makes your health 0. These are also known as "Lava Bricks". Copy and paste this code into the script and it should work! Have fun! Doesn't tell tell you how to do it really.

roblox damage on touch script

More says make a brick and put this pre-made script in it. I suggest editing a bit to explain what each part of the script does. I think we should all know this so take your rime and learn the script so you can Find more ways to do more Stuff. I tihnk you should keep rhe script into your head to find more ways to make this script or add more codes on it! I use codeakid for most of the scripting. It teaches you quite a lot in roblox programming.

This is not a paid promotion I promise XD. Hey guys! Me and my friends have been using this for quite some time and I wanna share it to you!

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Would you participate in any events if we had any? Powered by Blogger. Share to Twitter Share to Facebook. Newer Post Older Post Home.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information.

I'm trying to make an obby with a falling blocks level and the bricks fall fine but I want them to disappear when they touch a certain block so they don't look messy. Any help? Assuming that each falling part is a new part, you can simply destroy the part when it is touched by a character. Learn more. Ask Question. Asked 2 years, 3 months ago.

roblox damage on touch script

Active 2 months ago. Viewed 2k times. Andrey Belykh 2, 2 2 gold badges 22 22 silver badges 39 39 bronze badges. Cri Cri 85 10 10 bronze badges. Active Oldest Votes. Touched:connect function hit if hit:FindFirstChild 'Humanoid' then -- Check if it is a character that touched the part script. Parent:Destroy end end. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. Podcast Programming tutorials can be a real drag.

Featured on Meta.The health bar, which indicates how much health you have left. Damage is a term used to refer to when a Players ' Humanoid 's Health property is reduced by a script.

When a humanoid reaches zero health the humanoid dies and all joints in the model are broken causing the humanoid to fall apart. Damage can be modified by a script with an event that checks for the humanoid taking damage. This can cause taken damage to be reduced or even negated. Environmental damage is damage that cannot be configured in any way by a place creator.

However, the max distance a player can fall down can be edited by developers. The max isthough by default it is Local damage is damage that can be caused by elements which can be modified by a place creator. Currently, only scripts can create damage.

How would I make a part do damage on touch?

Local damage can be effected on humanoids by scripts by either applying the TakeDamage methodor by manually setting a humanoid's health to a level lower than it was before.

However, doing TakeDamage will not damage the humanoid if there is a ForceField present in the character. If the health is set to 0 or less, the. Died event will call. For example, say there was a character named Telamon within the workspace. To damage him by 50HP, we could either do this:.

An array of scripted bricks in an obstacle course. Sign In Don't have an account? Start a Wiki. Do you like this video?Hello fellow group members. In this article you will be learning about events. If you've ever looked into a Java brick script you might have seen something like this:.

The bottom is what we will be focusing on. Mainly the.

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Touched part. All bricks can be connected with. Connecting is as simple as this:. The functionName is the name of the function your want to "fire", or activate, when the brick is touched, usually scripters use the function name 'hit'.

roblox damage on touch script

When the brick is touched that function will activate only once per touch. It will not keep activating until the object touching it stops touching it. To set up a function to fire when the brick is touched you need to make a function. To make a function all you have to do is:. You have created a function! It does not need a specific name. Because the name goes in the event. Now we need to connect the function to the event.

Here is how:. Now, whenever the brick is touched, the function pie will fire. Finally, we need to put the "hit" variable in the function pie and make the function do something.

Lets print the name of the hitting part when something touched the brick. Put this in a script and then put it in a part. For more information on the "print" function click here. Sign In Don't have an account? Start a Wiki. If you've ever looked into a Java brick script you might have seen something like this: function onTouched hit. Touched:connect onTouched The bottom is what we will be focusing on. Connecting is as simple as this: BrickHere.

Touched:connect functionName The functionName is the name of the function your want to "fire", or activate, when the brick is touched, usually scripters use the function name 'hit'. To make a function all you have to do is: function Pie end You have created a function! Here is how: function Pie end script. Touched:connect Pie Now, whenever the brick is touched, the function pie will fire. Name end script. Touched:connect Pie Put this in a script and then put it in a part. Categories :.

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Cancel Save.This is my first post and just started programming with Roblox, I have coded before but many years ago.

I am currently making my first game and having issues with the multi-player aspect of Roblox design, I have an NCP script which spawns R6 humanoids and for the first player that joins my game it works great and the NPC follows and tries to kill the player.

The problem is that any new players that join the game the NPC still only follows the first player. Or he can use Magnitude or DistanceFromCharacter to detect if the player is near. This will return the closest player within a range of whatever you choose.

Now time to move the NPC. Thanks for the quick reply and all the advice I think i am doing what you all have quoted my script is below that only works for the first player.

Roblox - Game Development Part 13 - Damage Markers & Module Scripts

Players:GetPlayers do if player. Position - torso. Position, target if target. Position wait 0.

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Target is the closest player, use Target. NPC follow script Help and Feedback. Scripting Support. CanterCrow September 15,pm 1. Hi, This is my first post and just started programming with Roblox, I have coded before but many years ago. I can post the code if it helps. Thanks CanterCrow. ZacksFy September 15,pm 4. That would help too, Thanks for replying. So, you need to get your NPC model first.

Define it in your script like you have done already. PrimaryPart Humanoid. MoveToFinished:Wait end Hope this helped you with your issue. Laggy NPC movement towards player. CanterCrow September 16,am 7. Hi, Thanks for the quick reply and all the advice I think i am doing what you all have quoted my script is below that only works for the first player.

Position wait math. CanterCrow September 15,pm 8. Sorry I am formatting correctly and will post in a bit. CanterCrow September 15,pm 9.

Have you tried using the code I provided? CanterCrow September 16,am Actually, damage is able to be modified by a script with an event that checks for the humanoid taking damage. This is able to taken damage to be reduced or even negated. Apparently, there are types of Damage. If you are wanting this information, so you are able to keep reading this text below. Environmental damage is a damage which cannot be configured in any way by a creator of place. You have to note that the only type of environmental damage that currently exists in Roblox platform is world border damage, that causes a Robloxians to die if they go too close to the skybox.

Well, now we are going to give you the most common example of this. It is when a Robloxian falls off a brick into the bottom of the Robloxian world, after a few seconds, so the Robloxian will die. But, the max distance a player is able to fall down can be edited by developers. For your information, the max isthough by default it is Local damage is damage that can be caused by elements which can be modified by a place creator.

You have to know that currently, only scripts can make damage. But, you have to note that doing TakeDamage method will not damage the humanoid if there is a ForceField present in the character. Then, if the health is set to 0 or less, so Died event will call. In an example, say there was a character named Telamon within the workspace. Well, the text above is an explanation of Damage and types and Damage in Roblox platform.

If you want to get more information about that, so you are able to search its information from other sources. Or simply, you are able to visit the page of Damage on Roblox Wikia. On that page, you will find some information related Damage scripts.

Talking about damage script, we get information that there are some people who have already got problem related damage script. To solve any problem related Damage scripts, we suggest you to join with forum of Roblox Community.

Usually, on the forum of Roblox Community, you are able to share, discuss and ask anything related damage script. When you ask something on forum, make sure that you ask your question clearly to make the people on forum can understand your problem.

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Please wait until you get some answers from people on forum. After that, you are able to try to take their opinion in solving your problem. Save my name, email, and website in this browser for the next time I comment.

Attack on Titan Uncopylocked Roblox An uncopylocked game is a game where. Rip Ears Roblox ID. Cool Roblox Avatars for Girls. Arsenal Aimbot Script Pastebin.In the example below the red brick is supposed to kill instantly, but if you hold jump you can avoid the kill. Does anybody know any better ways to do this? So, not sure why that is doing that. I would just go with head.

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The OP is trying to find a more reliable way to use. Instead of making the red part be the kill brick, you should instead make a non-collidable invisible part offset by one or 1. You can make an invisible not collisionable part on top of the red part, as it has no collisions, the character will sink into the part. Edit: PlantChampion we wrote the same at the same time.

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I hope in the future there could be a better solution, but thanks for bringing this idea to my attention! To fix this in my game I made all the events and tweens on the clients. The events are on the client though, which means it can be easily exploited but it works pretty well. Love the videos, by the way. I learned a lot from your trading guides even though I got scammed.

Scripting Support. Parent:FindFirstChild "Humanoid" if h then h. Touched:Connect onTouched. Parent -- script. Torso -- This will refer to the player's Torso Torso:Destroy --This will kill the player end --This is used to signify the end of the function Lava. Touched:connect Kill -- We use the. Touched event to call our function. Thezi October 26,am 5.

How would this refer to the player? I am getting an error in output, here it is; Output Error KillScript', Line 6 Try setting the kill brick to can-collide false.

Where is your brick located? In the workspace? Is your script a local script, modular script…? AwesomePossum October 26,am This code may not work with r15, since the torso is divided into UpperTorso and LowerTorso. Could HumanoidRootPart work? Oh, that is true if the character is R15 it probably will confuse the script. PlantChampion October 26,am You can still spam jump to avoid the kill. Nightrains October 26,am


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